About This Book
How to confront, embrace, and learn from the unavoidable failures of creative practice; with case studies that range from winemaking to animation. Failure is an inevitable part of any creative practice. As game designers, John Sharp and Colleen Macklin have grappled with crises of creativity, false...
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Reading Time Estimates
8h 1m
slow reader
180 WPM
5h 47m
average reader
250 WPM
4h 8m
fast reader
350 WPM
π 86,625 wordsπ
12 days at 30 min/day
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WPM
Reading time
5 h 47 min
at 250 words per minute
Audiobook (1.5x)
6 h 25 min
at 1.5x narration speed
Audio 1x
9 h 38 min
Audio 2x
4 h 49 min
That's about:
- π 12 daysΒ reading 30 min/day
- π12 commutesΒ of 30 min each